Applied Gaming-Based Emotion- Driven on Disaster Resilience Training
dc.contributor.author | Hadjar, Hayette | |
dc.contributor.author | Hemmje, Matthias | |
dc.contributor.author | Hadjadj, Zineb | |
dc.contributor.author | Meziane, Abdelkrim | |
dc.date.accessioned | 2024-12-25T10:01:59Z | |
dc.date.available | 2024-12-25T10:01:59Z | |
dc.date.issued | 2024-11 | |
dc.description.abstract | Managing stress in disaster response environments is a critical challenge that requires effective strategies to enhance the resilience and well-being of emergency responders. This study introduces DisasterPlay, a prototype web-based platform designed for resilience training. The prototype features a comprehensive model design, user interface, and implementation using WebXR, facial emotion monitoring, and contactless vital signs monitoring. This approach not only improves the training experience but also aids decisionmakers in selecting the most suitable candidates for high-stakes tasks, thereby enhancing resource allocation. Accessible via web browsers and utilizing cloud-based data processing, this innovative platform aims to provide a robust solution for advancing disaster response strategies. | |
dc.identifier.isrn | ISRN CERIST- DSISM / RR—24- 00014--DZ | |
dc.identifier.uri | https://dl.cerist.dz/handle/CERIST/1049 | |
dc.publisher | CERIST | |
dc.relation.ispartof | Rapports de recherche internes | |
dc.relation.place | Alger | |
dc.structure | Intégration des systèmes d'information | |
dc.subject | Resilience training | |
dc.subject | DisasterPlay | |
dc.subject | Emotion recognition | |
dc.subject | Applied gaming | |
dc.subject | Disaster management, | |
dc.subject | Cloud computing | |
dc.title | Applied Gaming-Based Emotion- Driven on Disaster Resilience Training | |
dc.type | Technical Report |