Applied Gaming-Based Emotion- Driven on Disaster Resilience Training

dc.contributor.authorHadjar, Hayette
dc.contributor.authorHemmje, Matthias
dc.contributor.authorHadjadj, Zineb
dc.contributor.authorMeziane, Abdelkrim
dc.date.accessioned2024-12-25T10:01:59Z
dc.date.available2024-12-25T10:01:59Z
dc.date.issued2024-11
dc.description.abstractManaging stress in disaster response environments is a critical challenge that requires effective strategies to enhance the resilience and well-being of emergency responders. This study introduces DisasterPlay, a prototype web-based platform designed for resilience training. The prototype features a comprehensive model design, user interface, and implementation using WebXR, facial emotion monitoring, and contactless vital signs monitoring. This approach not only improves the training experience but also aids decisionmakers in selecting the most suitable candidates for high-stakes tasks, thereby enhancing resource allocation. Accessible via web browsers and utilizing cloud-based data processing, this innovative platform aims to provide a robust solution for advancing disaster response strategies.
dc.identifier.isrnISRN CERIST- DSISM / RR—24- 00014--DZ
dc.identifier.urihttps://dl.cerist.dz/handle/CERIST/1049
dc.publisherCERIST
dc.relation.ispartofRapports de recherche internes
dc.relation.placeAlger
dc.structureIntégration des systèmes d'information
dc.subjectResilience training
dc.subjectDisasterPlay
dc.subjectEmotion recognition
dc.subjectApplied gaming
dc.subjectDisaster management,
dc.subjectCloud computing
dc.titleApplied Gaming-Based Emotion- Driven on Disaster Resilience Training
dc.typeTechnical Report

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